Down Tilt: Kicks forward while leaning on the ground with his arm.Up Tilt: An overhead arcing slash while jumping.The first hit can block projectiles and clank with other attacks.
Forward Tilt: A back-handed shield bash followed up by an outward slash.
Standard Attack: Slashes upwards, slashes downwards, and then an inward swipe with his sword.
Hero's Shield can block incoming projectiles similarly to Link's shield by standing, crouching, or walking, though only for a short amount of time, as indicated by the shield darkening the longer it shields a projectile.
The MP Gauge refills over time, though it fills faster when landing attacks, with the amount of MP regained equalling 90% of the damage Hero deals. A Special Move cannot be activated if the MP Gauge does not have the sufficient amount of MP, and it will reset if Hero is KO'd. By using a Special Move the MP Gauge depletes by the move's MP Cost, shown by the Command Menu and visualized by a portion of the bar being colored green (with the exception of Frizz, Zap, and Woosh). Hero possesses a mechanic known as the MP Gauge, located above his damage meter and having a maximum of 100 MP. Hero's sword and shield will also change depending on the outfit, similarly to Cloud and Bayonetta, although this is purely aesthetic. Hero possesses four different variations as alternate costumes, specifically the Heroes from Dragon Quest XI (the Luminary, who serves as the default outfit), Dragon Quest III (Erdrick), Dragon Quest IV (Solo), and Dragon Quest VIII (Eight).
Most if not all of Hero's projectiles can be blocked by the following fighters and ther shields Link, Young Link, Toon Link, Hero.
Kamikazee can be unreliable, with a chance of killing the Hero.
Significantly less options are available if Hero runs out of MP.
Characters who can reflect, absorb, or pocket projectiles can be difficult for Hero to deal with, as Kafrizz is a powerful projectile that can be problematic if turned against you.
Hocus Pocus is risky as it can trigger a variety of negative effects.
Some spells such as Hocus Pocus and Metal Slash are extremely situational.
Wields a shield that can be used to block most projectiles.
Excellent kill power in most specials, critical smash attacks, and a down aerial capable of spiking enemies.
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Woosh can be charged depending on how far you need to recover and has extremely good vertical recovery potential at full charge.
Fully charged Kafrizz and Kazap are good for securing KOs, while uncharged versions are good for poking.
Wielding a sword gives Hero disjointed hitboxes, allowing for many neutral attacks, tilts and aerials without sour-spots or sweet-spots on many basic attacks.
Passive shield blocks projectiles while standing still, crouching, or walking.